Rosette inquisitoriale
Artefact : équipement
Agents de l'Inquisition — À chaque fois que la créature équipée attaque, créez un jeton de créature 2/2 blanche Astartes et Guerrier avec la vigilance, attaquant. Puis les créatures attaquantes acquièrent la menace jusqu'à la fin du tour.
Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
For the triggered ability, you declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn’t have to be the same player or planeswalker the equipped creature is attacking.
Although the tokens enter the battlefield attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger.
Although the tokens enter the battlefield attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger.
Rulings
For the triggered ability, you declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn’t have to be the same player or planeswalker the equipped creature is attacking.
Although the tokens enter the battlefield attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger.
Although the tokens enter the battlefield attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger.
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