红魔马格努斯

传奇生物 ~恶魔/原体

飞行
异界之力~你每操控一个衍生生物,你施放的瞬间与法术咒语便减少来施放。
马格努斯之刃~每当红魔马格努斯对任一牌手造成战斗伤害时,派出一个3/3红色后裔衍生生物。

4/5
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
Activating a permanent card's unearth ability isn’t the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it’s exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
The total cost to cast a spell is locked in before you pay that cost. For example, if you control three creature tokens, including one you can sacrifice to add to your mana pool, the total cost to cast an instant with mana cost is . Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
Unearth grants haste to the permanent that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
Activating a permanent card's unearth ability isn’t the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it’s exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
The total cost to cast a spell is locked in before you pay that cost. For example, if you control three creature tokens, including one you can sacrifice to add to your mana pool, the total cost to cast an instant with mana cost is . Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
Unearth grants haste to the permanent that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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Value
1.75€


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