Personal Incarnation (Revised Edition)
Personal Incarnation back
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Personal Incarnation

Creature — Avatar Incarnation

: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.

6/6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The owner of the Incarnation loses life when it is destroyed, not the controller. So if you control your opponent’s Incarnation you can let it die to make them lose life.
You do not lose life if this card is exiled or sent someplace without going to the graveyard first.
If you attempt to halve a negative life total, you halve 0. This means that the life total stays the same. A life total of -10 would remain -10.
The owner of the Incarnation loses life when it is destroyed, not the controller. So if you control your opponent’s Incarnation you can let it die to make them lose life.
You do not lose life if this card is exiled or sent someplace without going to the graveyard first.
If you attempt to halve a negative life total, you halve 0. This means that the life total stays the same. A life total of -10 would remain -10.
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Value
0.91€


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