Time Walk

Sorcery

Take an extra turn after this one.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
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