standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
In the unusual case that no permanents have any votes, nothing is exiled.
Each player must vote for one of the candidate permanents. They can't abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can't do anything after they finishing voting but before the “winning” permanent or permanents are exiled.
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
Each player must vote for one of the candidate permanents. They can't abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can't do anything after they finishing voting but before the “winning” permanent or permanents are exiled.
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
Rulings
In the unusual case that no permanents have any votes, nothing is exiled.
Each player must vote for one of the candidate permanents. They can't abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can't do anything after they finishing voting but before the “winning” permanent or permanents are exiled.
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
Each player must vote for one of the candidate permanents. They can't abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can't do anything after they finishing voting but before the “winning” permanent or permanents are exiled.
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
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