Aria de Mayael
Enchantement
Au début de votre entretien, mettez un marqueur +1/+1 sur chaque créature que vous contrôlez si vous contrôlez une créature de force supérieure ou égale à 5. Vous gagnez ensuite 10 points de vie si vous contrôlez une créature de force supérieure ou égale à 10. Vous gagnez ensuite la partie si vous contrôlez une créature de force supérieure ou égale à 20.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
This ability triggers at the beginning of each of your upkeeps. Whether you control any applicable creatures is checked only when the ability resolves.
The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you’ll put a +1/+1 counter on each creature you control — and now, since you control a creature with 10 power, you’ll gain 10 life.
The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you’ll put a +1/+1 counter on each creature you control — and now, since you control a creature with 10 power, you’ll gain 10 life.
Rulings
This ability triggers at the beginning of each of your upkeeps. Whether you control any applicable creatures is checked only when the ability resolves.
The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you’ll put a +1/+1 counter on each creature you control — and now, since you control a creature with 10 power, you’ll gain 10 life.
The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you’ll put a +1/+1 counter on each creature you control — and now, since you control a creature with 10 power, you’ll gain 10 life.
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