Legion's Initiative

Enchantment

Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A creature that’s both red and white will get +1/+1 from Legion’s Initiative.
The beginning of the next combat will happen even if the player whose turn it is doesn’t intend to attack with any creatures.
A creature that’s both red and white will get +1/+1 from Legion’s Initiative.
The beginning of the next combat will happen even if the player whose turn it is doesn’t intend to attack with any creatures.
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