Mentor of the Meek

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

2/2
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Mentor of the Meek’s ability checks the power of the other creature only as it enters the battlefield. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters the battlefield won’t cause the ability to trigger.
Apply power bonuses from counters the creature enters the battlefield with and continuous effects such as that of Valiant Knight before checking to see if Mentor of the Meek’s ability will trigger.
While resolving the triggered ability of Mentor of the Meek, you can’t pay multiple times to draw more than one card.
Mentor of the Meek’s ability checks the power of the other creature only as it enters the battlefield. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters the battlefield won’t cause the ability to trigger.
Apply power bonuses from counters the creature enters the battlefield with and continuous effects such as that of Valiant Knight before checking to see if Mentor of the Meek’s ability will trigger.
While resolving the triggered ability of Mentor of the Meek, you can’t pay multiple times to draw more than one card.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.14€


Related cards

Links
MCT tags

Pioche