時間停止 (Tenth Edition)
時間停止 back
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時間停止

インスタント

ターンを終了する。(このカードも含め、スタック上のすべての呪文と能力をゲームから取り除く。現在ターンを行っているプレイヤーは、手札の最大枚数を超える分のカードを捨てる。ダメージは取り除かれ、「このターン」と「ターン終了時まで」の効果は終了する。)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Unless Time Stop is cast during the Ending phase, any “at the beginning of the end step”-triggered abilities don’t get the chance to trigger on the turn Time Stop is cast. These abilities will trigger at the beginning of the next end step.
Exiling a spell or ability prevents that spell or ability from resolving, but it doesn’t technically “counter” anything. This means that Time Stop can exile spells and abilities that “can’t be countered.”
If any triggered abilities do trigger during this process, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can’t be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
Unless Time Stop is cast during the Ending phase, any “at the beginning of the end step”-triggered abilities don’t get the chance to trigger on the turn Time Stop is cast. These abilities will trigger at the beginning of the next end step.
Exiling a spell or ability prevents that spell or ability from resolving, but it doesn’t technically “counter” anything. This means that Time Stop can exile spells and abilities that “can’t be countered.”
If any triggered abilities do trigger during this process, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can’t be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
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Value
55.94€


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