Archangel of Strife (From the Vault: Angels)
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Archangel of Strife

Creature — Angel

Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.

6/6
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If there are two Archangels of Strife on the battlefield, and you choose war for one and peace for the other, your creatures get +3/+3.
As soon as Archangel of Strife leaves the battlefield, the bonus stops applying. If it returns to the battlefield, players will be able to make new choices.
Archangel of Strife’s second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player’s creatures get depends only on the choice that player made when Archangel of Strife entered the battlefield.
Archangel of Strife’s bonuses apply immediately. Depending on your choice, Archangel of Strife will enter the battlefield as either a 9/6 or 6/9 creature.
The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making their choice.
If there are two Archangels of Strife on the battlefield, and you choose war for one and peace for the other, your creatures get +3/+3.
As soon as Archangel of Strife leaves the battlefield, the bonus stops applying. If it returns to the battlefield, players will be able to make new choices.
Archangel of Strife’s second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player’s creatures get depends only on the choice that player made when Archangel of Strife entered the battlefield.
Archangel of Strife’s bonuses apply immediately. Depending on your choice, Archangel of Strife will enter the battlefield as either a 9/6 or 6/9 creature.
The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making their choice.
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