Archange de la discorde
Créature : ange
Vol
Au moment où l'Archange de la discorde arrive sur le champ de bataille, chaque joueur choisit entre la guerre et la paix.
Les créatures contrôlées par les joueurs qui ont choisi la guerre gagnent +3/+0.
Les créatures contrôlées par les joueurs qui ont choisi la paix gagnent +0/+3.
Au moment où l'Archange de la discorde arrive sur le champ de bataille, chaque joueur choisit entre la guerre et la paix.
Les créatures contrôlées par les joueurs qui ont choisi la guerre gagnent +3/+0.
Les créatures contrôlées par les joueurs qui ont choisi la paix gagnent +0/+3.
6/6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If there are two Archangels of Strife on the battlefield, and you choose war for one and peace for the other, your creatures get +3/+3.
As soon as Archangel of Strife leaves the battlefield, the bonus stops applying. If it returns to the battlefield, players will be able to make new choices.
Archangel of Strife’s second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player’s creatures get depends only on the choice that player made when Archangel of Strife entered the battlefield.
Archangel of Strife’s bonuses apply immediately. Depending on your choice, Archangel of Strife will enter the battlefield as either a 9/6 or 6/9 creature.
The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making their choice.
As soon as Archangel of Strife leaves the battlefield, the bonus stops applying. If it returns to the battlefield, players will be able to make new choices.
Archangel of Strife’s second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player’s creatures get depends only on the choice that player made when Archangel of Strife entered the battlefield.
Archangel of Strife’s bonuses apply immediately. Depending on your choice, Archangel of Strife will enter the battlefield as either a 9/6 or 6/9 creature.
The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making their choice.
Rulings
If there are two Archangels of Strife on the battlefield, and you choose war for one and peace for the other, your creatures get +3/+3.
As soon as Archangel of Strife leaves the battlefield, the bonus stops applying. If it returns to the battlefield, players will be able to make new choices.
Archangel of Strife’s second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player’s creatures get depends only on the choice that player made when Archangel of Strife entered the battlefield.
Archangel of Strife’s bonuses apply immediately. Depending on your choice, Archangel of Strife will enter the battlefield as either a 9/6 or 6/9 creature.
The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making their choice.
As soon as Archangel of Strife leaves the battlefield, the bonus stops applying. If it returns to the battlefield, players will be able to make new choices.
Archangel of Strife’s second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player’s creatures get depends only on the choice that player made when Archangel of Strife entered the battlefield.
Archangel of Strife’s bonuses apply immediately. Depending on your choice, Archangel of Strife will enter the battlefield as either a 9/6 or 6/9 creature.
The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making their choice.
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