standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you cast Eelectrocute from your graveyard, you still pay its costs.
If you cast Eelectrocute from your graveyard using another permission, you won’t exile it instead (unless that permission also states that you exile it).
For the last ability, it doesn’t matter how many pips the die you rolled a 6 on had, whether that was a six-sided die or a d20. As long as you rolled a 6 on any die that turn, you may cast Eelectrocute from your graveyard.
If you cast Eelectrocute from your graveyard using another permission, you won’t exile it instead (unless that permission also states that you exile it).
For the last ability, it doesn’t matter how many pips the die you rolled a 6 on had, whether that was a six-sided die or a d20. As long as you rolled a 6 on any die that turn, you may cast Eelectrocute from your graveyard.
Rulings
If you cast Eelectrocute from your graveyard, you still pay its costs.
If you cast Eelectrocute from your graveyard using another permission, you won’t exile it instead (unless that permission also states that you exile it).
For the last ability, it doesn’t matter how many pips the die you rolled a 6 on had, whether that was a six-sided die or a d20. As long as you rolled a 6 on any die that turn, you may cast Eelectrocute from your graveyard.
If you cast Eelectrocute from your graveyard using another permission, you won’t exile it instead (unless that permission also states that you exile it).
For the last ability, it doesn’t matter how many pips the die you rolled a 6 on had, whether that was a six-sided die or a d20. As long as you rolled a 6 on any die that turn, you may cast Eelectrocute from your graveyard.
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