Eelectrocute
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Eelectrocute

Instant

Eelectrocute deals 2 damage to any target.
You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you cast Eelectrocute from your graveyard, you still pay its costs.
If you cast Eelectrocute from your graveyard using another permission, you won’t exile it instead (unless that permission also states that you exile it).
For the last ability, it doesn’t matter how many pips the die you rolled a 6 on had, whether that was a six-sided die or a d20. As long as you rolled a 6 on any die that turn, you may cast Eelectrocute from your graveyard.
If you cast Eelectrocute from your graveyard, you still pay its costs.
If you cast Eelectrocute from your graveyard using another permission, you won’t exile it instead (unless that permission also states that you exile it).
For the last ability, it doesn’t matter how many pips the die you rolled a 6 on had, whether that was a six-sided die or a d20. As long as you rolled a 6 on any die that turn, you may cast Eelectrocute from your graveyard.
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