발라쿠트 탐험 (Zendikar Rising Promos)
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발라쿠트 탐험

부여마법

대지력 — 대지가 당신의 조종하에 전장에 들어올 때마다, 당신의 서고 맨 위 카드를 추방한다. 그 카드가 추방되어 있는 한, 당신은 그 카드를 플레이할 수 있다.
당신의 종료단 시작에, 발라쿠트 탐험으로 추방된 카드들이 있다면, 그 카드들을 소유자의 무덤에 넣은 후, 발라쿠트 탐험은 각 상대에게 그만큼의 피해를 입힌다.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land.
Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can’t play it again.
In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner’s graveyard.
If you play the card in response to the end step triggered ability, that card won’t be put into your graveyard and won’t be counted when determining how much damage to deal.
You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won’t trigger, and the cards won’t be put into their owner’s graveyard.
A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land.
Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can’t play it again.
In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner’s graveyard.
If you play the card in response to the end step triggered ability, that card won’t be put into your graveyard and won’t be counted when determining how much damage to deal.
You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won’t trigger, and the cards won’t be put into their owner’s graveyard.
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