Exploration de Valakut
Exploration de Valakut back
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Exploration de Valakut

Enchantement

Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, exilez la carte du dessus de votre bibliothèque. Vous pouvez jouer cette carte tant qu'elle reste exilée.
Au début de votre étape de fin, s'il y a des cartes exilées par l'Exploration de Valakut, mettez-les dans le cimetière de leur propriétaire, puis l'Exploration de Valakut inflige autant de blessures à chaque adversaire.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land.
Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can’t play it again.
In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner’s graveyard.
If you play the card in response to the end step triggered ability, that card won’t be put into your graveyard and won’t be counted when determining how much damage to deal.
You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won’t trigger, and the cards won’t be put into their owner’s graveyard.
A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land.
Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can’t play it again.
In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner’s graveyard.
If you play the card in response to the end step triggered ability, that card won’t be put into your graveyard and won’t be counted when determining how much damage to deal.
You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won’t trigger, and the cards won’t be put into their owner’s graveyard.
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