Chandra, Corazón de Fuego
Planeswalker legendario — Chandra
+1: Descarta tu mano, luego exilia las tres primeras cartas de tu biblioteca. Hasta el final del turno, puedes jugar las cartas exiliadas de esta manera.
+1: Chandra, Corazón de Fuego hace 2 puntos de daño a cualquier objetivo.
−9: Busca en tu cementerio y biblioteca cualquier cantidad de cartas de instantáneo y/o de conjuro rojas, exílialas y luego baraja tu biblioteca. Puedes lanzarlas este turno. Agrega seis .
+1: Chandra, Corazón de Fuego hace 2 puntos de daño a cualquier objetivo.
−9: Busca en tu cementerio y biblioteca cualquier cantidad de cartas de instantáneo y/o de conjuro rojas, exílialas y luego baraja tu biblioteca. Puedes lanzarlas este turno. Agrega seis .
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You must follow the normal timing permissions and restrictions for the exiled cards for Chandra's first and last abilities. If one is a land, you can't play it unless you have land plays available.
Because it's a loyalty ability, Chandra's last ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
If you have no cards in hand, you still exile three cards while resolving Chandra's first ability and you may play them this turn.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you don't play the exiled cards, they remain exiled.
Because it's a loyalty ability, Chandra's last ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
If you have no cards in hand, you still exile three cards while resolving Chandra's first ability and you may play them this turn.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you don't play the exiled cards, they remain exiled.
Rulings
You must follow the normal timing permissions and restrictions for the exiled cards for Chandra's first and last abilities. If one is a land, you can't play it unless you have land plays available.
Because it's a loyalty ability, Chandra's last ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
If you have no cards in hand, you still exile three cards while resolving Chandra's first ability and you may play them this turn.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you don't play the exiled cards, they remain exiled.
Because it's a loyalty ability, Chandra's last ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
If you have no cards in hand, you still exile three cards while resolving Chandra's first ability and you may play them this turn.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you don't play the exiled cards, they remain exiled.
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