Chandra, cœur de feu
Planeswalker légendaire : Chandra
+1: Défaussez-vous de votre main, puis exilez les trois cartes du dessus de votre bibliothèque. Jusqu'à la fin du tour, vous pouvez jouer les cartes exilées de cette manière.
+1: Chandra, cœur de feu inflige 2 blessures à n'importe quelle cible.
-9: Cherchez dans votre cimetière et dans votre bibliothèque n'importe quel nombre de cartes d'éphémère et/ou de rituel rouges, exilez-les, et mélangez ensuite votre bibliothèque. Vous pouvez les lancer ce tour-ci. Ajoutez six .
+1: Chandra, cœur de feu inflige 2 blessures à n'importe quelle cible.
-9: Cherchez dans votre cimetière et dans votre bibliothèque n'importe quel nombre de cartes d'éphémère et/ou de rituel rouges, exilez-les, et mélangez ensuite votre bibliothèque. Vous pouvez les lancer ce tour-ci. Ajoutez six .
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You must follow the normal timing permissions and restrictions for the exiled cards for Chandra's first and last abilities. If one is a land, you can't play it unless you have land plays available.
Because it's a loyalty ability, Chandra's last ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
If you have no cards in hand, you still exile three cards while resolving Chandra's first ability and you may play them this turn.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you don't play the exiled cards, they remain exiled.
Because it's a loyalty ability, Chandra's last ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
If you have no cards in hand, you still exile three cards while resolving Chandra's first ability and you may play them this turn.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you don't play the exiled cards, they remain exiled.
Rulings
You must follow the normal timing permissions and restrictions for the exiled cards for Chandra's first and last abilities. If one is a land, you can't play it unless you have land plays available.
Because it's a loyalty ability, Chandra's last ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
If you have no cards in hand, you still exile three cards while resolving Chandra's first ability and you may play them this turn.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you don't play the exiled cards, they remain exiled.
Because it's a loyalty ability, Chandra's last ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
If you have no cards in hand, you still exile three cards while resolving Chandra's first ability and you may play them this turn.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If you don't play the exiled cards, they remain exiled.
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