Dolch aus Flüsterstahl
Artefakt — Ausrüstung
Die ausgerüstete Kreatur erhält +2/+0.
Immer wenn die ausgerüstete Kreatur einem Spieler Kampfschaden zufügt, kannst du in diesem Zug einen Kreaturenzauber aus dem Friedhof des Spielers wirken, und um ihn zu wirken, kannst du Mana ausgeben, als wäre es Mana einer beliebigen Farbe.
Ausrüsten
Immer wenn die ausgerüstete Kreatur einem Spieler Kampfschaden zufügt, kannst du in diesem Zug einen Kreaturenzauber aus dem Friedhof des Spielers wirken, und um ihn zu wirken, kannst du Mana ausgeben, als wäre es Mana einer beliebigen Farbe.
Ausrüsten
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You don’t choose a card to cast as Whispersteel Dagger’s ability resolves. You simply get a permission to cast one later.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Whispersteel Dagger’s ability are exiled.
You must follow the normal timing permissions and restrictions for the spell you wish to cast.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Whispersteel Dagger’s ability are exiled.
You must follow the normal timing permissions and restrictions for the spell you wish to cast.
Rulings
You don’t choose a card to cast as Whispersteel Dagger’s ability resolves. You simply get a permission to cast one later.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Whispersteel Dagger’s ability are exiled.
You must follow the normal timing permissions and restrictions for the spell you wish to cast.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Whispersteel Dagger’s ability are exiled.
You must follow the normal timing permissions and restrictions for the spell you wish to cast.
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