Dague de murmacier
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Dague de murmacier

Artefact : équipement

La créature équipée gagne +2/+0.
À chaque fois que la créature équipée inflige des blessures de combat à un joueur, vous pouvez lancer un sort de créature depuis le cimetière de ce joueur ce tour-ci, et vous pouvez dépenser du mana comme s'il s'agissait de mana de n'importe quelle couleur pour lancer ce sort.
Équipement
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You don’t choose a card to cast as Whispersteel Dagger’s ability resolves. You simply get a permission to cast one later.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Whispersteel Dagger’s ability are exiled.
You must follow the normal timing permissions and restrictions for the spell you wish to cast.
You don’t choose a card to cast as Whispersteel Dagger’s ability resolves. You simply get a permission to cast one later.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Whispersteel Dagger’s ability are exiled.
You must follow the normal timing permissions and restrictions for the spell you wish to cast.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.09€

Réimpressions

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Les tags MCT