牧云飞马

生物 — 飞马

飞行,警戒
当牧云飞马进战场时,将目标法术力值等于或小于3的永久物牌从你的坟墓场移回你手上。如果你操控坐骑,则改为将该牌移回战场。

4/3
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
If you return an Aura to the battlefield this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
If you return an Aura to the battlefield this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
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