Für immer zusammen
Verzauberung
Wenn Für immer zusammen ins Spiel kommt, wende Beistand 2 an. (Lege je eine +1/+1-Marke auf bis zu zwei Kreaturen deiner Wahl.)
: Bestimme eine Kreatur deiner Wahl, auf der eine Marke liegt. Wenn die Kreatur in diesem Zug stirbt, bringe sie auf die Hand ihres Besitzers zurück.
: Bestimme eine Kreatur deiner Wahl, auf der eine Marke liegt. Wenn die Kreatur in diesem Zug stirbt, bringe sie auf die Hand ihres Besitzers zurück.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Support can target a creature another player controls.
You can't put more than one +1/+1 counter on any one target using the support action.
Together Forever's activated ability checks whether the target creature has a counter on it as the ability is activated and as the ability resolves. If the creature loses its counters later in the turn, the delayed triggered ability will still return it to its owner's hand when it dies.
If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
If a creature without counters receives enough -1/-1 counters to reduce its toughness to 0 or less, Together Forever's ability can't be activated before state-based actions put that creature into its owner's graveyard.
If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell's targets become illegal, that spell doesn't resolve.
You can't put more than one +1/+1 counter on any one target using the support action.
Together Forever's activated ability checks whether the target creature has a counter on it as the ability is activated and as the ability resolves. If the creature loses its counters later in the turn, the delayed triggered ability will still return it to its owner's hand when it dies.
If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
If a creature without counters receives enough -1/-1 counters to reduce its toughness to 0 or less, Together Forever's ability can't be activated before state-based actions put that creature into its owner's graveyard.
If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell's targets become illegal, that spell doesn't resolve.
Rulings
Support can target a creature another player controls.
You can't put more than one +1/+1 counter on any one target using the support action.
Together Forever's activated ability checks whether the target creature has a counter on it as the ability is activated and as the ability resolves. If the creature loses its counters later in the turn, the delayed triggered ability will still return it to its owner's hand when it dies.
If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
If a creature without counters receives enough -1/-1 counters to reduce its toughness to 0 or less, Together Forever's ability can't be activated before state-based actions put that creature into its owner's graveyard.
If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell's targets become illegal, that spell doesn't resolve.
You can't put more than one +1/+1 counter on any one target using the support action.
Together Forever's activated ability checks whether the target creature has a counter on it as the ability is activated and as the ability resolves. If the creature loses its counters later in the turn, the delayed triggered ability will still return it to its owner's hand when it dies.
If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
If a creature without counters receives enough -1/-1 counters to reduce its toughness to 0 or less, Together Forever's ability can't be activated before state-based actions put that creature into its owner's graveyard.
If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell's targets become illegal, that spell doesn't resolve.
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