Tamizatiempo
Artefacto
Al comienzo del mantenimiento de cada jugador, cada jugador remueve del juego la carta de la parte superior de su biblioteca. El jugador que haya removido la carta con el mayor coste de maná convertido tiene un turno adicional después de este. Si las cartas de dos o más jugadores están empatadas por el mayor coste, esos jugadores repiten este proceso hasta el desempate.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a player fails to exile a card, they can’t take the extra turn.
If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.
Each time there’s a tie for the highest cost, only the players involved in the tie continue.
If multiple extra turns are created in a game, the most recently created extra turn is taken first.
Each player must exile the top card of their library at the start of each upkeep step.
A land card has a converted mana cost of 0.
Remember which player would have taken the next turn if Timesifter’s ability hadn’t triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.
Each time there’s a tie for the highest cost, only the players involved in the tie continue.
If multiple extra turns are created in a game, the most recently created extra turn is taken first.
Each player must exile the top card of their library at the start of each upkeep step.
A land card has a converted mana cost of 0.
Remember which player would have taken the next turn if Timesifter’s ability hadn’t triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
Rulings
If a player fails to exile a card, they can’t take the extra turn.
If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.
Each time there’s a tie for the highest cost, only the players involved in the tie continue.
If multiple extra turns are created in a game, the most recently created extra turn is taken first.
Each player must exile the top card of their library at the start of each upkeep step.
A land card has a converted mana cost of 0.
Remember which player would have taken the next turn if Timesifter’s ability hadn’t triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.
Each time there’s a tie for the highest cost, only the players involved in the tie continue.
If multiple extra turns are created in a game, the most recently created extra turn is taken first.
Each player must exile the top card of their library at the start of each upkeep step.
A land card has a converted mana cost of 0.
Remember which player would have taken the next turn if Timesifter’s ability hadn’t triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
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