Tamiseur de temps
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Tamiseur de temps

Artefact

Au début de l'entretien de chaque joueur, ce joueur retire de la partie la première carte de sa bibliothèque. Le joueur qui a retiré la carte ayant le coût converti de mana le plus élevé joue un tour supplémentaire après celui-ci. Si au moins deux joueurs partagent le coût le plus élevé, ces joueurs répètent la même opération jusqu'à ce qu'il y ait un gagnant.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a player fails to exile a card, they can’t take the extra turn.
If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.
Each time there’s a tie for the highest cost, only the players involved in the tie continue.
If multiple extra turns are created in a game, the most recently created extra turn is taken first.
Each player must exile the top card of their library at the start of each upkeep step.
A land card has a converted mana cost of 0.
Remember which player would have taken the next turn if Timesifter’s ability hadn’t triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
If a player fails to exile a card, they can’t take the extra turn.
If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.
Each time there’s a tie for the highest cost, only the players involved in the tie continue.
If multiple extra turns are created in a game, the most recently created extra turn is taken first.
Each player must exile the top card of their library at the start of each upkeep step.
A land card has a converted mana cost of 0.
Remember which player would have taken the next turn if Timesifter’s ability hadn’t triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
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