Urza, Grão-lorde Artífice (Mystery Booster 2)
Urza, Grão-lorde Artífice back
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Urza, Grão-lorde Artífice

Criatura Lendária — Humano Artesão

Quando Urza, Grão-lorde Artífice, entrar no campo de batalha, crie uma ficha de criatura artefato incolor 0/0 do tipo Constructo com "Esta criatura recebe +1/+1 para cada artefato que você controla.".
Vire um artefato desvirado que você controla: Adicione .
: Embaralhe seu grimório e em seguida exile o card do topo. Até o final do turno, você pode jogar aquele card sem pagar seu custo de mana.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can tap any untapped artifact you control, including an artifact creature you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Urza’s mana ability. Tapping an Equipment this way won’t affect its abilities or the equipped creature.
Urza’s last ability doesn’t change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
The token created by Urza’s first ability will count itself, so it’ll be at least 1/1.
If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Lesser Masticore), you must pay those to cast the card.
If you don’t play the card exiled with Urza’s last ability, it remains in exile.
You can tap any untapped artifact you control, including an artifact creature you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Urza’s mana ability. Tapping an Equipment this way won’t affect its abilities or the equipped creature.
Urza’s last ability doesn’t change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
The token created by Urza’s first ability will count itself, so it’ll be at least 1/1.
If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Lesser Masticore), you must pay those to cast the card.
If you don’t play the card exiled with Urza’s last ability, it remains in exile.
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250.00€

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