克撒傳 (Mystery Booster 2)
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克撒傳

結界地 ~克撒的/傳紀

(於此傳紀進戰場時及於你抽牌步驟後,加一個學問指示物。到III後犧牲之。)
I — 克撒傳獲得「:加。」
II — 克撒傳獲得「:派出一個0/0無色組構體衍生神器生物,且具有『你每操控一個神器,此生物便得+1/+1。』」
III — 從你的牌庫中搜尋一張魔法力費用為的神器牌,將之放進戰場,然後洗牌。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
While resolving the chapter III ability, you can find only a card with actual mana cost or , not mana value 0 or 1. For example, you couldn't find a card with mana cost or one with mana cost .
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
While resolving the chapter III ability, you can find only a card with actual mana cost or , not mana value 0 or 1. For example, you couldn't find a card with mana cost or one with mana cost .
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
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