Saga de Urza
Terreno Encantamento — Saga de Urza
(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.)
I — Saga de Urza ganha ": Adicione ".
II — Saga de Urza ganha ", : Crie uma ficha de criatura artefato Constructo incolor 0/0 com 'Esta criatura recebe +1/+1 para cada artefato que você controla'".
III — Procure em seu grimório um card de artefato com custo de mana ou , coloque-o no campo de batalha e depois embaralhe.
I — Saga de Urza ganha ": Adicione ".
II — Saga de Urza ganha ", : Crie uma ficha de criatura artefato Constructo incolor 0/0 com 'Esta criatura recebe +1/+1 para cada artefato que você controla'".
III — Procure em seu grimório um card de artefato com custo de mana ou , coloque-o no campo de batalha e depois embaralhe.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
While resolving the chapter III ability, you can find only a card with actual mana cost or , not mana value 0 or 1. For example, you couldn't find a card with mana cost or one with mana cost .
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
While resolving the chapter III ability, you can find only a card with actual mana cost or , not mana value 0 or 1. For example, you couldn't find a card with mana cost or one with mana cost .
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
Rulings
Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
While resolving the chapter III ability, you can find only a card with actual mana cost or , not mana value 0 or 1. For example, you couldn't find a card with mana cost or one with mana cost .
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
While resolving the chapter III ability, you can find only a card with actual mana cost or , not mana value 0 or 1. For example, you couldn't find a card with mana cost or one with mana cost .
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
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