Golpeador de Cerco
Criatura — Humano Soldado
Golpe duplo (Esta criatura causa tanto o dano de iniciativa quanto o de combate normal.)
Toda vez que Golpeador de Cerco ataca, você pode virar qualquer número de criaturas desviradas que você controla. Golpeador de Cerco recebe +1/+1 até o final do turno para cada criatura virada dessa forma.
Toda vez que Golpeador de Cerco ataca, você pode virar qualquer número de criaturas desviradas que você controla. Golpeador de Cerco recebe +1/+1 até o final do turno para cada criatura virada dessa forma.
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If an attacking creature with vigilance is tapped for Siege Striker's ability, that creature remains an attacking creature.
Once Siege Striker's ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
You choose how many and which creatures to tap while Siege Striker's ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker's power and toughness are raised.
If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
Once Siege Striker's ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
You choose how many and which creatures to tap while Siege Striker's ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker's power and toughness are raised.
If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
Rulings
If an attacking creature with vigilance is tapped for Siege Striker's ability, that creature remains an attacking creature.
Once Siege Striker's ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
You choose how many and which creatures to tap while Siege Striker's ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker's power and toughness are raised.
If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
Once Siege Striker's ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
You choose how many and which creatures to tap while Siege Striker's ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker's power and toughness are raised.
If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
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