Frappeur de siège
Créature : humain et soldat
Double initiative (Cette créature inflige des blessures de combat d'initiative et des blessures de combat normales.)
À chaque fois que le Frappeur de siège attaque, vous pouvez engager n'importe quel nombre de créatures dégagées que vous contrôlez. Le Frappeur de siège gagne +1/+1 jusqu'à la fin du tour pour chaque créature engagée de cette manière.
À chaque fois que le Frappeur de siège attaque, vous pouvez engager n'importe quel nombre de créatures dégagées que vous contrôlez. Le Frappeur de siège gagne +1/+1 jusqu'à la fin du tour pour chaque créature engagée de cette manière.
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If an attacking creature with vigilance is tapped for Siege Striker's ability, that creature remains an attacking creature.
Once Siege Striker's ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
You choose how many and which creatures to tap while Siege Striker's ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker's power and toughness are raised.
If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
Once Siege Striker's ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
You choose how many and which creatures to tap while Siege Striker's ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker's power and toughness are raised.
If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
Rulings
If an attacking creature with vigilance is tapped for Siege Striker's ability, that creature remains an attacking creature.
Once Siege Striker's ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
You choose how many and which creatures to tap while Siege Striker's ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker's power and toughness are raised.
If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
Once Siege Striker's ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
You choose how many and which creatures to tap while Siege Striker's ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker's power and toughness are raised.
If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
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