湧電塔
湧電塔 back
Clique pour retourner la carte
湧電塔

神器

每當你施放瞬間或巫術咒語時,你得到(兩個能量指示物)。
,支付:湧電塔對目標生物或玩家造成3點傷害。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
You can't pay more energy counters than you have.
is the energy symbol. It represents one energy counter.
Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
You can't pay more energy counters than you have.
is the energy symbol. It represents one energy counter.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.21€

Réimpressions

Cartes liées

Liens
Les tags MCT