Wolfsreiter-Sattel
Artefakt — Ausrüstung
Wenn der Wolfsreiter-Sattel ins Spiel kommt, erzeuge einen 2/2 grünen Wolf-Kreaturenspielstein und lege den Wolfsreiter-Sattel dann an ihn an.
Die verzauberte Kreatur erhält +1/+1 und kann nicht von mehr als einer Kreatur geblockt werden.
Ausrüsten (: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
Die verzauberte Kreatur erhält +1/+1 und kann nicht von mehr als einer Kreatur geblockt werden.
Ausrüsten (: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
No player may take any actions between the time you create the Wolf token and the time Wolfrider’s Saddle becomes attached to it.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
Rulings
No player may take any actions between the time you create the Wolf token and the time Wolfrider’s Saddle becomes attached to it.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
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