Eremita do Interior // Flagelo do Interior
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Criatura — Humano Lobisomem // Criatura — Lobisomem
No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Eremita do Interior. // Flagelo do Interior deve ser bloqueado se estiver apto.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Flagelo do Interior.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Flagelo do Interior.
2 // 3/1 // 2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Rulings
If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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