Saisisseur d'âme // Hantise abominable
//
Créature : esprit // Enchantement : - aura
Vol
Quand le Saisisseur d'âme inflige des blessures de combat à un joueur, vous pouvez le transformer. Si vous faites ainsi, attachez-le à une créature ciblée que ce joueur contrôle. // Enchanter : créature
Vous contrôlez la créature enchantée.
Quand le Saisisseur d'âme inflige des blessures de combat à un joueur, vous pouvez le transformer. Si vous faites ainsi, attachez-le à une créature ciblée que ce joueur contrôle. // Enchanter : créature
Vous contrôlez la créature enchantée.
1/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Soul Seizer leaves the battlefield in response to its triggered ability, you won’t be able to transform it and it won’t return to the battlefield or become attached to the target.
If Soul Seizer has any +1/+1 counters on it when it transforms, they remain on Ghastly Haunting. They won’t affect the power or toughness of the enchanted creature, however.
You choose the target for Soul Seizer’s triggered ability when that ability triggers and goes on the stack. You choose whether or not to transform it when that ability resolves. If the creature is an illegal target by that time, the ability doesn’t resolve and none of its effects happen. You can’t have Soul Seizer transform.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If Soul Seizer has any +1/+1 counters on it when it transforms, they remain on Ghastly Haunting. They won’t affect the power or toughness of the enchanted creature, however.
You choose the target for Soul Seizer’s triggered ability when that ability triggers and goes on the stack. You choose whether or not to transform it when that ability resolves. If the creature is an illegal target by that time, the ability doesn’t resolve and none of its effects happen. You can’t have Soul Seizer transform.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Rulings
If Soul Seizer leaves the battlefield in response to its triggered ability, you won’t be able to transform it and it won’t return to the battlefield or become attached to the target.
If Soul Seizer has any +1/+1 counters on it when it transforms, they remain on Ghastly Haunting. They won’t affect the power or toughness of the enchanted creature, however.
You choose the target for Soul Seizer’s triggered ability when that ability triggers and goes on the stack. You choose whether or not to transform it when that ability resolves. If the creature is an illegal target by that time, the ability doesn’t resolve and none of its effects happen. You can’t have Soul Seizer transform.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If Soul Seizer has any +1/+1 counters on it when it transforms, they remain on Ghastly Haunting. They won’t affect the power or toughness of the enchanted creature, however.
You choose the target for Soul Seizer’s triggered ability when that ability triggers and goes on the stack. You choose whether or not to transform it when that ability resolves. If the creature is an illegal target by that time, the ability doesn’t resolve and none of its effects happen. You can’t have Soul Seizer transform.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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