Tireless Hauler // Dire-Strain Brawler (Innistrad: Double Feature)
Tireless Hauler // Dire-Strain Brawler back
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Tireless Hauler // Dire-Strain Brawler
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Creature — Human Werewolf // Creature — Werewolf

Vigilance
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Vigilance
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4 // 6/5 // 6
Drapeau anglais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
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