Pastora de Emeria (Battle for Zendikar)
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Pastora de Emeria

Criatura — Anjo

VoarAterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, você pode devolver o card de permanente alvo que não seja um terreno de seu cemitério para sua mão. Se aquele terreno for uma Planície, você pode, em vez disso, devolver aquele card de permanente que não seja um terreno para o campo de batalha.

4/4
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you return an Aura to the battlefield this way, you choose what it will enchant as it enters the battlefield. This doesn’t target any player or permanent, so you could attach an Aura to a permanent with hexproof controlled by an opponent, for example. If there’s nothing the Aura can legally enchant, it stays in the graveyard.
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A “nonland permanent card” is an artifact, creature, enchantment, or planeswalker card.
If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
If you return an Aura to the battlefield this way, you choose what it will enchant as it enters the battlefield. This doesn’t target any player or permanent, so you could attach an Aura to a permanent with hexproof controlled by an opponent, for example. If there’s nothing the Aura can legally enchant, it stays in the graveyard.
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A “nonland permanent card” is an artifact, creature, enchantment, or planeswalker card.
If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
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