古坠兹督军 (Battle for Zendikar)
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古坠兹督军

生物~吸血鬼

飞行地落~每当一个地在你的操控下进战场时,由你操控的其他生物得+1/+0直到回合结束。若该地是沼泽,则改为这些生物得+2/+0直到回合结束。

3/4
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
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