Brigadière de Guul Draz (Battle for Zendikar Promos)
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Brigadière de Guul Draz

Créature : vampire

VolToucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, les autres créatures que vous contrôlez gagnent +1/+0 jusqu'à la fin du tour. Si ce terrain est un marais, ces créatures gagnent +2/+0 jusqu'à la fin du tour à la place.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
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