Origin of the Hidden Ones
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Origin of the Hidden Ones deals 4 damage to any target.
II — Create two 1/1 black Assassin creature tokens with menace.
III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.
I — Origin of the Hidden Ones deals 4 damage to any target.
II — Create two 1/1 black Assassin creature tokens with menace.
III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Although the tokens created by the third chapter ability enter the battlefield attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when they enter the battlefield attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
Rulings
Although the tokens created by the third chapter ability enter the battlefield attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when they enter the battlefield attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
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