Origine de Ceux qu'on ne voit pas
Enchantement — saga
(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I — L'Origine de Ceux qu'on ne voit pas inflige 4 blessures à n'importe quelle cible.
II — Créez deux jetons de créature 1/1 noire Assassin avec la menace.
III — À chaque fois qu'un assassin que vous contrôlez attaque ce tour-ci, créez un jeton de créature 1/1 noire Assassin avec la menace, engagé et attaquant.
I — L'Origine de Ceux qu'on ne voit pas inflige 4 blessures à n'importe quelle cible.
II — Créez deux jetons de créature 1/1 noire Assassin avec la menace.
III — À chaque fois qu'un assassin que vous contrôlez attaque ce tour-ci, créez un jeton de créature 1/1 noire Assassin avec la menace, engagé et attaquant.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Although the tokens created by the third chapter ability enter the battlefield attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when they enter the battlefield attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
Rulings
Although the tokens created by the third chapter ability enter the battlefield attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when they enter the battlefield attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
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