Ursprung der Verborgenen
Verzauberung — Sage
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Der Ursprung der Verborgenen fügt einem Ziel deiner Wahl 4 Schadenspunkte zu.
II — Erzeuge zwei 1/1 schwarze Assassine-Kreaturenspielsteine mit Bedrohlichkeit.
III — Immer wenn ein Assassine, den du kontrollierst, in diesem Zug angreift, erzeuge einen getappten und angreifenden 1/1 schwarzen Assassine-Kreaturenspielstein mit Bedrohlichkeit.
I — Der Ursprung der Verborgenen fügt einem Ziel deiner Wahl 4 Schadenspunkte zu.
II — Erzeuge zwei 1/1 schwarze Assassine-Kreaturenspielsteine mit Bedrohlichkeit.
III — Immer wenn ein Assassine, den du kontrollierst, in diesem Zug angreift, erzeuge einen getappten und angreifenden 1/1 schwarzen Assassine-Kreaturenspielstein mit Bedrohlichkeit.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Although the tokens created by the third chapter ability enter the battlefield attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when they enter the battlefield attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
Rulings
Although the tokens created by the third chapter ability enter the battlefield attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when they enter the battlefield attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
You choose which player, planeswalker, or battle the Assassin tokens are attacking. Each Assassin token can enter attacking a different player, planeswalker, or battle, and they don’t need to be the same ones that the Assassins you control are attacking.
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