Fendeuse de crânes
Artefact — équipement
Quand la Fendeuse de crânes arrive sur le champ de bataille, créez un jeton de créature 1/1 noire Assassin avec la menace, puis attachez-lui la Fendeuse de crânes.
La créature équipée gagne +1/+0.
Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
La créature équipée gagne +1/+0.
Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The Assassin token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Assassin’s power and toughness may change this.
No player may take any actions between the time you create the Assassin token and the time Headsplitter becomes attached to it.
If the triggered ability causes two Assassins to be created (due to an effect such as that of Doubling Season), Headsplitter becomes attached to one of them.
No player may take any actions between the time you create the Assassin token and the time Headsplitter becomes attached to it.
If the triggered ability causes two Assassins to be created (due to an effect such as that of Doubling Season), Headsplitter becomes attached to one of them.
Rulings
The Assassin token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Assassin’s power and toughness may change this.
No player may take any actions between the time you create the Assassin token and the time Headsplitter becomes attached to it.
If the triggered ability causes two Assassins to be created (due to an effect such as that of Doubling Season), Headsplitter becomes attached to one of them.
No player may take any actions between the time you create the Assassin token and the time Headsplitter becomes attached to it.
If the triggered ability causes two Assassins to be created (due to an effect such as that of Doubling Season), Headsplitter becomes attached to one of them.
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