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Fendeuse de crânes

Artefact — équipement

Quand la Fendeuse de crânes arrive sur le champ de bataille, créez un jeton de créature 1/1 noire Assassin avec la menace, puis attachez-lui la Fendeuse de crânes.
La créature équipée gagne +1/+0.
Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The Assassin token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Assassin’s power and toughness may change this.
No player may take any actions between the time you create the Assassin token and the time Headsplitter becomes attached to it.
If the triggered ability causes two Assassins to be created (due to an effect such as that of Doubling Season), Headsplitter becomes attached to one of them.
The Assassin token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Assassin’s power and toughness may change this.
No player may take any actions between the time you create the Assassin token and the time Headsplitter becomes attached to it.
If the triggered ability causes two Assassins to be created (due to an effect such as that of Doubling Season), Headsplitter becomes attached to one of them.
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Côte
0.23€

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