預言銘文 (Zendikar Rising)
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預言銘文

巫術

增幅
選擇一項。如果此咒語已增幅,則改為選擇任意數量的選項。
‧將至多兩個目標生物移回其擁有者手上。
‧占卜2,然後抽兩張牌。
‧目標玩家派出一個X/X藍色虛影衍生生物,X為其手牌數量。
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The value of X is determined only as you perform the third mode while Inscription of Insight is resolving. Once that happens, the value of X won’t change even if the number of cards in the player’s hand changes.
To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it.
If any targets become illegal, the other targets will still be affected as appropriate. If any targets are chosen and every target becomes illegal, Inscription of Insight doesn’t resolve. You won’t scry 2 or draw two cards if the middle mode was chosen.
If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was.
If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
You can’t pay a kicker cost more than once.
Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.”
If you kick Inscription of Insight, you can’t choose any one mode more than once.
Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
The value of X is determined only as you perform the third mode while Inscription of Insight is resolving. Once that happens, the value of X won’t change even if the number of cards in the player’s hand changes.
To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it.
If any targets become illegal, the other targets will still be affected as appropriate. If any targets are chosen and every target becomes illegal, Inscription of Insight doesn’t resolve. You won’t scry 2 or draw two cards if the middle mode was chosen.
If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was.
If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
You can’t pay a kicker cost more than once.
Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.”
If you kick Inscription of Insight, you can’t choose any one mode more than once.
Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
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