Grotag-Ungezieferfänger (Zendikar Rising)
Grotag-Ungezieferfänger back
Clique pour retourner la carte
Grotag-Ungezieferfänger

Kreatur — Goblin, Krieger

Verursacht Trampelschaden
Immer wenn der Grotag-Ungezieferfänger angreift, erhält er für jede Kreatur in deiner Abenteurergruppe +1/+0 bis zum Ende des Zuges. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)

1/2
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
_alt_flag_ru
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
The bonus is determined only as Grotag Bug-Catcher’s ability resolves. Once that happens, the size of the bonus won’t change later in the turn even if the number of creatures in your party changes.
If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
The bonus is determined only as Grotag Bug-Catcher’s ability resolves. Once that happens, the size of the bonus won’t change later in the turn even if the number of creatures in your party changes.
If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.02€

Réimpressions

Cartes liées

Liens
Les tags MCT