Magosi, el Velo Acuoso
Tierra
Magosi, el Velo Acuoso, entra al campo de batalla girado.
: Agrega a tu reserva de maná.
, : Pon un contador de eones sobre Magosi, el Velo Acuoso. Sáltate tu siguiente turno.
, remover un contador de eones de Magosi, el Velo Acuoso, y regresarlo a la mano de su propietario: Toma un turno extra después de éste.
: Agrega a tu reserva de maná.
, : Pon un contador de eones sobre Magosi, el Velo Acuoso. Sáltate tu siguiente turno.
, remover un contador de eones de Magosi, el Velo Acuoso, y regresarlo a la mano de su propietario: Toma un turno extra después de éste.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
You can activate Magosi’s fourth ability only if it has an eon counter on it.
As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
You can activate Magosi’s fourth ability only if it has an eon counter on it.
As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
Rulings
If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
You can activate Magosi’s fourth ability only if it has an eon counter on it.
As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
You can activate Magosi’s fourth ability only if it has an eon counter on it.
As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
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