Zendikon del viento (Worldwake)
Zendikon del viento back
Clique pour retourner la carte
Zendikon del viento

Encantamiento — Aura

Encantar tierra.
La tierra encantada es una criatura Elemental azul 2/2 con la habilidad de volar. Sigue siendo una tierra.
Cuando la tierra encantada vaya a un cementerio, regresa esa carta a la mano de su propietario.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
_alt_flag_ru
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
An ability that turns a land into a creature also sets that creature’s power and toughness. If the land was already a creature, this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
If a Zendikon and the land it’s enchanting are destroyed at the same time (due to Akroma’s Vengeance, for example), the Zendikon’s last ability will still trigger.
If a Zendikon’s last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
An ability that turns a land into a creature also sets that creature’s power and toughness. If the land was already a creature, this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
If a Zendikon and the land it’s enchanting are destroyed at the same time (due to Akroma’s Vengeance, for example), the Zendikon’s last ability will still trigger.
If a Zendikon’s last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.14€

Réimpressions

Cartes liées

Liens
Les tags MCT