standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Players can cast spells and activate abilities (such as Unruly Catapult's own activated ability) after the triggered ability resolves but before the spell that caused it to trigger does.
In a Two-Headed Giant game, Unruly Catapult's activated ability causes the opposing team to lose 2 life.
Unruly Catapult's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
In a Two-Headed Giant game, Unruly Catapult's activated ability causes the opposing team to lose 2 life.
Unruly Catapult's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Rulings
Players can cast spells and activate abilities (such as Unruly Catapult's own activated ability) after the triggered ability resolves but before the spell that caused it to trigger does.
In a Two-Headed Giant game, Unruly Catapult's activated ability causes the opposing team to lose 2 life.
Unruly Catapult's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
In a Two-Headed Giant game, Unruly Catapult's activated ability causes the opposing team to lose 2 life.
Unruly Catapult's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?