点燃塔楼 (Wilds of Eldraine)
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点燃塔楼

瞬间

加码(你施放此咒语时可以牺牲一个神器,结界或衍生物。)
点燃塔楼对目标生物或鹏洛客造成2点伤害。如果此咒语已加码,则改为它对该永久物造成3点伤害且你占卜1。
本回合中,如果受过点燃塔楼伤害的永久物将死去,则改为将它放逐。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Bargain represents an optional additional cost. A spell cast with that additional cost paid is “bargained.”
You may sacrifice only one artifact, enchantment, or token to pay a spell’s bargain cost.
Bargain means “As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token.”
If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t bargained, even if the original was.
Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.
Some instant and sorcery spells require additional targets if they’re bargained. You ignore those targeting requirements if those spells aren’t bargained, and you can’t bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
Bargain represents an optional additional cost. A spell cast with that additional cost paid is “bargained.”
You may sacrifice only one artifact, enchantment, or token to pay a spell’s bargain cost.
Bargain means “As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token.”
If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t bargained, even if the original was.
Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.
Some instant and sorcery spells require additional targets if they’re bargained. You ignore those targeting requirements if those spells aren’t bargained, and you can’t bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
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