Störenfried auf dem Ball
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Störenfried auf dem Ball

Kreatur — Oger, Krieger

Feier — Zu Beginn des Kampfes in deinem Zug und falls zwei oder mehr bleibende Karten, die keine Länder sind, in diesem Zug unter deiner Kontrolle ins Spiel gekommen sind, erhält eine Kreatur deiner Wahl, die du kontrollierst, +1/+0 und Bedrohlichkeit bis zum Ende des Zuges. (Sie kann nicht geblockt werden, außer von zwei oder mehr Kreaturen.)

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each celebration ability has a different effect.
Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn.
Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
Each celebration ability has a different effect.
Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn.
Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
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