Héritage de géant
Héritage de géant back
Clique pour retourner la carte
Héritage de géant

Enchantement : aura

Enchanter : créature
La créature enchantée gagne +5/+5 et a « À chaque fois que cette créature attaque, créez un jeton Monstre et Rôle attaché à jusqu'à une créature attaquante ciblée. » (La créature enchantée gagne +1/+1 et a le piétinement.)
Quand l'Héritage de géant est mis dans un cimetière depuis le champ de bataille, renvoyez-le dans la main de son propriétaire.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A permanent can have multiple Roles attached to it if each one is controlled by a different player.
Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the “Virtue and Valor” Commander Deck.
Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. The Role token won’t be created.
If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard. This is a state-based action.
Hexproof and shroud won’t prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn’t target it.
If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners’ graveyards.
If you don't choose a target attacking creature with the ability granted by Giant Inheritance, the Monster Role token won't be created.
In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can’t legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn’t created.
Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.
If the creature Giant Inheritance would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It's put into the graveyard from the stack, not the battlefield, so its last ability won't trigger.
Giant Inheritance will return to its owner's hand from the graveyard only if it's still in the graveyard when its ability resolves. If it leaves the graveyard before that point, it will stay in whatever zone it's in, even if it's returned to the graveyard before the ability resolves.
A permanent can have multiple Roles attached to it if each one is controlled by a different player.
Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the “Virtue and Valor” Commander Deck.
Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. The Role token won’t be created.
If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard. This is a state-based action.
Hexproof and shroud won’t prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn’t target it.
If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners’ graveyards.
If you don't choose a target attacking creature with the ability granted by Giant Inheritance, the Monster Role token won't be created.
In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can’t legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn’t created.
Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.
If the creature Giant Inheritance would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It's put into the graveyard from the stack, not the battlefield, so its last ability won't trigger.
Giant Inheritance will return to its owner's hand from the graveyard only if it's still in the graveyard when its ability resolves. If it leaves the graveyard before that point, it will stay in whatever zone it's in, even if it's returned to the graveyard before the ability resolves.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.54€

Réimpressions

Cartes liées

Liens
Les tags MCT