Corte de Locthwain
Encantamento
Quando Corte de Locthwain entra no campo de batalha, você se torna o monarca.
No início de sua manutenção, exile o card do topo do grimório do oponente alvo. Você pode jogar aquele card enquanto ele permanecer exilado, e pode gastar mana de qualquer tipo para conjurá-lo. Se você for o monarca, até o final do turno, você pode conjurar uma mágica dentre os cards exilados com Corte de Locthwain sem pagar seu custo de mana.
No início de sua manutenção, exile o card do topo do grimório do oponente alvo. Você pode jogar aquele card enquanto ele permanecer exilado, e pode gastar mana de qualquer tipo para conjurá-lo. Se você for o monarca, até o final do turno, você pode conjurar uma mágica dentre os cards exilados com Corte de Locthwain sem pagar seu custo de mana.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the monarch leaves the game during another player’s turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
You may play the exiled cards (and spend mana of any type to do so) even if Court of Locthwain leaves the battlefield. If another player gains control of Court of Locthwain, that player can't play the cards, and you still can.
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.”
The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Court of Locthwain won't let you pay a snow cost using mana produced by a nonsnow source.
The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
You pay the costs for an exiled card if you cast it. You may pay any alternative costs the card has rather than the card's mana cost.
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn’t resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
You may play the exiled cards (and spend mana of any type to do so) even if Court of Locthwain leaves the battlefield. If another player gains control of Court of Locthwain, that player can't play the cards, and you still can.
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.”
The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Court of Locthwain won't let you pay a snow cost using mana produced by a nonsnow source.
The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
You pay the costs for an exiled card if you cast it. You may pay any alternative costs the card has rather than the card's mana cost.
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn’t resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
Rulings
If the monarch leaves the game during another player’s turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
You may play the exiled cards (and spend mana of any type to do so) even if Court of Locthwain leaves the battlefield. If another player gains control of Court of Locthwain, that player can't play the cards, and you still can.
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.”
The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Court of Locthwain won't let you pay a snow cost using mana produced by a nonsnow source.
The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
You pay the costs for an exiled card if you cast it. You may pay any alternative costs the card has rather than the card's mana cost.
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn’t resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
You may play the exiled cards (and spend mana of any type to do so) even if Court of Locthwain leaves the battlefield. If another player gains control of Court of Locthwain, that player can't play the cards, and you still can.
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.”
The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Court of Locthwain won't let you pay a snow cost using mana produced by a nonsnow source.
The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
You pay the costs for an exiled card if you cast it. You may pay any alternative costs the card has rather than the card's mana cost.
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn’t resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
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